Weakness

Weakness is a disadvantage a character of TOH RPG may have that can become a hinderance for him or her during their adventure. There are two types: physical weakness and mental weakness. A character must have a minimum of five weaknesses and minimum two in one of either. The weakness has to be of significance and be in such a way it can be costly.

Physical Weakness

This is a character's achilles heel. It can range from an old wound, a weak spot or simply a genetic fault. The character will be in a disadvantage whenever he or she is having her weakness exploited. Their effects can range from decrease in stats or a set stat threshold, inability to do a certain skill, and more.
 * Light-weight
 * Heavy-weight
 * Weak arm
 * No combat training
 * Blindness
 * Blind
 * Mute
 * Sensitive sensor (sight, smell, hear, feeling, taste)

Mental Weakness

These are the psychological flaws. They can range from genetic illness in the brain, personality flaws, phobias or vulnerabilities.
 * Amnesia
 * Dark secrets
 * Insanity
 * Bad reputation
 * Compulsive honesty
 * Curiosity
 * Dependant
 * Overconfidence (debateable)
 * Losing Magic Power Upon Circonstances